1.A movie is not a game
control,make decision-->influence the outcome
2.A toy is not a game
crealy defined goal-->players can win the game
reach a particular scale amd a natural ending
3.A drawing program is not a game
clear set goal
4.A puzzle is not a game
dynamic, change in the course
play over and over again
different strategies lead to success
5.Pros
real-time element-->enhance excitement, beter feeling of presence
computer-controlled opponents-->challenges
game itself can help the players understand the different aspects and teach the player how to play
graphic, music,cut-scenes
6.Involve players
design for the people they are going to play it
think about who they are
pick the correct audience