個人相片
七八組組長說~~~(15.41)
100一平15 張芯瑜發表於2012年 05月 31日(四.) 09:58

1.難度不宜太難 不然玩家會較興趣

2.要適時給予玩家獎勵

3.遊戲發展很重要

4.拼圖遊戲並不適合3D 因為會太混亂

5.不易運用太多有關運氣

6.特效適量就好 太多會使玩家厭煩

個人相片
回應: 七八組組長說~~~(15.41)
100一平41 嚴文妤發表於2012年 05月 31日(四.) 10:08

1.A movie is not a game

  control,make decision-->influence the outcome

2.A toy is not a game

  crealy defined goal-->players can win the game

  reach a particular scale amd a natural ending

3.A drawing program is not a game

  clear set goal

4.A puzzle is not a game

  dynamic, change in the course

  play over and over again

  different strategies lead to success

5.Pros

  real-time element-->enhance excitement, beter feeling of presence

  computer-controlled opponents-->challenges

  game itself can help the players understand the different aspects and teach the player how to play

  graphic, music,cut-scenes

6.Involve players

  design for the people they are going to play it

  think about who they are

  pick the correct audience