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第五六組組長說:"))
100一平19 許芳瑜發表於2012年 05月 31日(四.) 09:54

What is not a game? 

A movie is not a game

there is no active participation of the viewer in a movie. The viewer does not control the movie and cannot make decisions that influence the outcome. In games the opposite is true. People do not like it when the outcome of a game it fixed. They want influence on that outcome. They want to be in control.

A toy is not a game

With a toy there are no predefined goals although during play you tend to set such goals yourself.

A drawing program is not a game

no clear set goals.

A puzzle is not a game

A puzzle is static, while a game is dynamic and changes in the course of playing it. A satisfying game can be played over and over again and there are different strategies that lead to success.


 

What is a game?

A computer game is a software program

A computer game is a software program in which one or more players make decisions through the control of game objects and resources, in pursuit of a goal.

Most computer games have a real-time element that is not present in board games.

Computer games can also be more complex because the game itself can help the players understand the different aspects and teach the player how to play. Finally, computer games can create a more immersive environment by adding wonderful graphics, music and cut-scenes.

A computer game involves players

You should be involved in a game. And a game for hard-core gamers should be rather different from a game for less experienced players.

Playing a game is about making decisions

Of course decisions should have an effect. Surprisingly, in many games the effect of decisions is only marginal. This often leads to frustration. Carefully balancing decisions and their effects is crucial for satisfying game play.

Playing a game is about control

The more freedom there is for the player, the better. However, whenever you need to constrain the user, try to do this in a natural way.

Game objects and resources

The game designer must balance the availability of resource with their need, to achieve interesting game play.

A game needs a goal

People want to win a game and, hence, there must be a goal to reach. For long games there should also be sub-goals


What is a good game?

Reaching Goals

An important part of a game is that there is a goal and the game challenges the player to try and achieve this goal. Actually, there are often many different sub-goals. There must be a challenge

Decisions

The more interesting the decisions, the more interesting the game is.

Balance

In a good game different game aspects are balanced.

Balance between players

If you create a two-player game, you better make sure that the best player normally wins, and not the most lucky one

Balance between the player and the game play

You need to strike a good balance between what the player must do and what the game does for him.

The bottom line is that the player should spend his time and energy on the important aspects, and the game program should do the rest. The game should try to understand what the player wants and take action accordingly, rather than the other way round.

The balance between game features

To keep the decisions interesting you should balance the good aspects of the features with the bad ones.

You have to balance the powers of the player with the power of the computer-controlled opponents.

Rewards

You need to reward a player when he achieves a goal.

Flow

A game gives challenges to the player and the player develops abilities to conquer these challenges.

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回應: 第五六組組長說:"))
102三御27 馮子庭發表於2012年 05月 31日(四.) 10:07

Presence and Immersion

特效音樂能使玩家更深入遊戲角色

The story

冒險型遊戲特別需要好的故事架構

可給予玩家動意義和深化滿意度

The game world

不同遊戲可以有不同的介面感

射擊遊戲重視真實感,適用於三維介面;一般冒險遊戲重視遊戲氛圍,則可使用二維介面

The main characters

第三人稱冒險型遊戲,人物性格很重要,最好明顯強烈

Music

有時音樂可讓玩家了解發生什麼事

Special effects

過多的特效使人麻痺